For Nebula, she’s all about the Techniques, a subtype that appears to be unique to her deck – unlike Preparations, which have come in aspect varieties since, as well. Both are Justice, obviously, but they are both concerned with getting upgrade cards into play, and a lot of cards (including both sides of the hero card) will trigger off these upgrades. The Nebula deck reminds me a lot of the Black Widow deck. Of course, you can use all sorts of comic book theory to get round this and play, but I find it bizarre that there would be such a situation whereby the designers have made this happen. However, heroes are selected before the villain is revealed, so if you’re playing Nebula as a hero during a Galaxy’s Most Wanted campaign, the Nebula villain won’t be able to enter play during setup because the Nebula hero is already out, and so you can’t actually play the game. Gamora includes a Nebula ally, but she will only come into play during the game so, if you’re playing Gamora vs Nebula, the Nebula ally cannot enter play and so is discarded. An interesting point here is that Nebula’s deck is the first instance of the game breaking itself.
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